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Welcome To Your New Gaming Experience
The next few years will see a complete transformation of your gaming experience First, the console-based and PC-based worlds are going to collide.
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The nationwide lockdown brought 1.3 billion Indians to a grinding halt and pushed the gaming and e-sports industries over the cusp and into the mainstream. Candy crushing on the commute to work evolved into users wanting more immersive experiences to break the monotony while they stayed at home over the subcontinental summer. According to the International Data Corporation’s (IDC) most recent numbers, Q3 of FY20 accounted for the biggest quarter in the last seven years for the Indian PC market. With IDC pegging international PC shipments to grow at ~16% YoY, India’s PC sales could see a growth rate quite a bit higher than the global average.
The next few years will see a complete transformation of your gaming experience First, the console-based and PC-based worlds are going to collide. This is the last generation of pure consoles; even today, with Xbox Game Pass and Netflix, the subscription extends beyond PC or console, it connects everything! The console is going to get subsumed by a play-anywhere subscription. You’ll still need the compute on a central device, but you'll be able to seamlessly take your gaming experience across devices and screens. Cross-compatibility will become ubiquitous.
Virtual reality roadblocks
While many had anticipated that VR would be ubiquitous in 2020, we’ll still be waiting for VR breakout at the end of 2021. Why? VR continues to be hampered by its need for a high-end desktop (~$2,000), limiting VR users. But in the next few years, we expect VR to take hold with broad proliferation of 5G networks and embedded compute and memory within next-generation VR headsets. This will free VR experiences from their PC tethers, delivering high-resolution, full-immersion experiences to users.
Enter the thin client
In computer networking, a thin client is a simple (low- performance) computer that has been optimized for establishing a remote connection with a server -based computing environment. The server does most of the work, which can include launching software programs, performing calculations, and storing data. Imagine a PlayStation or Xbox transforming into a thin client with upgradable components, including memory and storage. Just plug in your wireless gamepads and play. Remember, most of the world, including large portions of the Indian subcontinent doesn't have fast internet, so the television is a natural platform for delivery of gaming services. And cross-compatibility with a small, thin client is the natural progression.
Double, double, double
Next year, we’ll see doubling of PCIe adoption as it goes from niche to mainstream due to the increasing popularity of cloud and multiplayer environments. Average capacities of SSDs will double, while traditional spinning disk hard drives will get marginalized to near-death as gamers look for better performance and speed enabled by SSDs. We'll also see a doubling of people moving to faster 3200mhz and 3600mhz RAM speeds.
Disclaimer: The views expressed in the article above are those of the authors' and do not necessarily represent or reflect the views of this publishing house. Unless otherwise noted, the author is writing in his/her personal capacity. They are not intended and should not be thought to represent official ideas, attitudes, or policies of any agency or institution.