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The Changing World Of Marketing
Since the launch of Pokémon Go and various new virtual reality devices and apps last year, augmented reality and virtual reality have caught the world’s attention, and are fundamentally changing the marketing landscape. Marketing has always worked very closely with the latest technology and we are now transitioning from Internet and mobile to experiential advertising on the digital medium
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In 2016, when Pokémon Go exploded on the global entertainment and gaming space, augmented reality (AR) got propelled into the mainstream, becoming an instant phenomenon.
The app’s runaway success — its revenues have already crossed the $1-billion mark — demonstrated how AR could impact businesses, brand differentiation and marketing strategies across the world.
Traditionally, marketing has worked hand-in-glove with the ‘newest’ in tech. We have seen how the birth of radio and television altered the ground beneath our feet; how marketers pounced on the opportunity to take brands into the consumer’s living room.
We are now at another bend on the road, transitioning from Internet and mobile to experiential advertising. The vanguard of the shift is state-of-the-art innovation that creates an ecosystem of value, hyper-connectivity and vibrant new ideas. In short, virtual reality (VR) and AR are here to stay.
In fact, recent estimates suggest that expenditure on VR hardware will cross $50 billion by 2021. Global market intelligence firm IDC data indicates that up to 60 million VR devices will be shipped by 2020.
Here’s how I see AR/VR bolstering brand recall and enhancing customer loyalty:
1. Creating Engagement: Shaping ‘truly-there’ experiences, evoking a sense of exclusivity.
2. Enabling Customisation: Weaving the product smartly and seamlessly into the user’s context.
3. Boosting Socialisation: Driving ‘face-to-face’ interactions that still happen online.
4. Ensuring Accessibility: Simplifying the multimedia experience for users who lack technical skills.
5. Harnessing Innovation: Action is a first mover’s advantage.
But are top-tier companies exploring VR & AR options? I found inspiration in these daring endeavours:
The Best Of Both Worlds: GAP Brings The Trial-Room To Online Shopping
In 2015, online apparel sales grew by 20 per cent, while in-store growth stood at a mere 1 per cent. With born-digital companies such as Alibaba and eBay already experimenting in the AR/VR segment, traditional brands have had to rethink their marketing approach. GAP joined hands with Google to build an AR-equipped shopping app sometime ago. The app allowed ‘real’ apparel views and made use of mannequins with customisable body sizes. Customers can ‘try on’ clothes, with a 360-degree view of the product.
Digital Is Happy, Digital Is McDonalds: Organically Linking A Brand To Innovation
In Sweden, McDonalds introduced a foldable Happy Meal Box that can be turned into a virtual reality headset. Reminiscent of the Google Cardboard, the device combines your smartphone with the ‘Happy Meal’ toy working as a lens. This creates a fairly functional VR experience, even if primitive. McDonalds has always been a trailblazer when it comes to branding and marketing — the new initiative retains McDonalds’ ‘happy’ and accessible brand identity, while establishing a partnership with cutting-edge tech.
Augmented Reality: Marriott Rolls Out A 4D Promotional Event
Marriott has unveiled a VR experience platform called the ‘teleporter’ that targets cost-sensitive travelers who prefer a slice of the experience before an initial outlay.
A telephone-booth like enclosure offers potential customers an immersive 3D view of exotic locations. Marriott’s strategic advantage is a sliver of 4D — visitors can feel the ocean’s spray in Hawaii, or the chill in London, and even witness the dizzying heights of a skyscraper.
Given that tourism is essentially an experience-driven industry, Marriott’s #GetTeleported extends the old photography-centric route to brand new levels, empowered by virtual reality.
The Future Is Here, The Road Ahead
A recent report shows that compared to traditional 2D formats, VR invokes 27 per cent stronger reactions and a 34 per cent longer engagement. In a world where the average attention span is only eight seconds — shorter than that of a goldfish — augmented and virtual reality are great new ways for marketers to capture and hold customers’ attention.
It is evident then that organisations must adopt AR and VR as a storytelling and ‘humanising’ platform, and not merely another staid marketing tool.
Although the preceding list of campaigns is impressive and revolutionary for the current industry standards, marketers have only scratched the surface of what virtual and augmented reality can accomplish. Just think of some of the areas AR and VR can be applied to: new product development, market research, sampling, product extensions, and more. As marketers, now is the time for us to stay ahead of the curve and start designing our VR or AR marketing campaigns.
Just be careful not to trip over a Poochyena while you’re at it.
Disclaimer: The views expressed in the article above are those of the authors' and do not necessarily represent or reflect the views of this publishing house. Unless otherwise noted, the author is writing in his/her personal capacity. They are not intended and should not be thought to represent official ideas, attitudes, or policies of any agency or institution.