Most companies earmark a portion of their investment for ‘innovation’ these days. But whether they get returns on this investment is highly debatable. Innovation is useless unless it generates cash over a fixed period of time, according to James Andrew and Harold Sirkin in Payback: Reaping the Rewards of Innovation. Cash is what enables a company to create organic growth and keep on innovating, they say.
Through this heavily theoretical book, buttressed by some brilliant corporate case studies, the authors offer help to business managers and executives on how to get better payback on their investment in innovation. It answers some of the most obvious questions: How much should you invest in a new product or service? How fast should you push it to market? How quickly can you get to optimal value? How much additional investment should you pour into sustaining and building the product or service?
While the intention of innovation is to generate cash, it is necessary to have a disciplined and consistent way to decide how to manage it. For Andrew and Sirkin, the most effective tool is what they term the ‘cash curve’. The authors painstakingly illustrate the importance of this tool and how the level of understanding of this can make or break businesses. Cash curve is nothing but a graphical representation of the four factors that affect payback: pre-launch investment, time to market, time to scale up and support costs. The authors warn that any anomaly in any of these factors can seriously affect the payback strategy. Preparing and managing the cash curve may sound like “running the numbers” but this helps managers see the impact of their investments and thus curtail unbridled spending. It also motivates managers to “improve the curve”, they say.
Apart from cash, there are four other types of payback: knowledge, brand, ecosystem and culture. Cash, though, is king. To drive home this point, the authors cite the example of Microsoft, “the most successful innovator in business history”. Windows has probably generated the largest payback of any new product ever. It generates $1 billion a month in revenues and $9 billion annually in operating income. Other innovative blockbusters are the Model T Ford, the Boeing-747 and the cholesterol lowering drug Lipitor, one of the most successful medicines ever launched.
However, there is a cash trap that companies should be wary of. These highly successful products can become innovation-thwarting ‘dynasties’ that suck in most of the investment, leaving little room for new products to emerge. This is true of organisations where one highly successful department wheedles most of the budget allocations meant for the whole group. Microsoft, however, was smart. It did not allow its core product Windows to become a dynasty. It continued to innovate around Windows, integrating it with other services and technologies, and expended enormous resources to developing and commercialising new products such as MSN, XBOX, Tablet PC, etc.
Innovation alone is not sufficient, say the authors. Timely execution is extremely critical. They cite the classic example of Iridium global telephony network, which gobbled up close to $5 billion in the pre-launch period itself and took 12 years to launch. By that time, competitors had created their mobile telephony systems. The cash flow to the Iridium project should have stopped when it was clear the project wouldn’t materialise on time, say the authors.
In order to cash in on innovations, companies need to develop a process to collect, screen and nurture ideas and “commercialise and realise them in a way that achieves payback”. But that is easier said than done. Innovation is hard to quantify and one never knows which idea is likely to prove a bonanza.
Andrew and Sirkin believe that no organisation suffers from a lack of ideas. “Thousands of good ideas exist within every organisation, even those that don’t think of themselves as innovative.” However, these ideas are hardly put to proper use. “The real problem these companies have is how to turn their ideas into cash.”
Sometimes, too many ideas are a problem, too.