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Project Management Institute South Asia launches Game-A-Thon, a Project Management Game Design Contest for Students

Project Management Institute South Asia launches Game-A-Thon, a Project Management Game Design Contest for Students

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Mumbai (Maharashtra) [India], November 24 (ANI/Mediawire): PMI South Asia has launched the Project Management Game-A-Thon, a one of a kind contest for college and university students.
In association with TechGig professional networking service and GitHub collaborative website, this unique contest challenges participants to design a project management-themed digital game on a topic or scenario of their choice.
The Project Management Game-A-Thon offers a perfect kick-off for all students in their project management journey, helping them understand the fundamentals of project management in a fun, interactive, and engaging way. Through this contest, participants can strategically build a storyline, develop game play, identify guidelines, and create scoring methods and difficulty levels.
Registration for Project Management Game-A-Thon is open between 16 November and 15 December 2020, and is open to all eligible college and university students in India.
The Project Management Game-A-Thon comprises three levels:
* Level 1 -The first level will be a multiple-choice quiz starting on 1 December 2020 and ending on 15 December 2020. The participants who clear the minimum cut-off score move to Level 2.
* Level 2 - This round is the idea submission phase which starts on 1 December 2020 and ends on 31 December 2020. The winner for this will be announced on 5 January 2021.
* Level 3 - In the last leg of the Project Management Game-A-Thon, participants will design a game prototype. This phase begins 6 January 2021 and closes on 26 January 2021. The final presentation and announcement of results will be on 30 January 2021.

"The Project Management Game-A-Thon is designed to introduce students to the concepts of project management in a fun and interactive manner. The goal is to demystify the project management discipline through gamification, using a crowd sourcing platform for generating ideas from students and for students," said Dr Srini Srinivasan, Regional Managing Director, PMI South Asia said of the launch.
"Participants also get access to free resources from PMI on the fundamentals of project management; in addition, they have an opportunity to earn badges and gain access to free developer tools," Srinivasan continued. "It's crucial to remember that project management is a life skill - and learners of all ages can benefit from strengthening their skills in planning, communicating, problem solving, budgeting, leading teams, managing risks, innovating and executing. In The Project Economy, these are skills that any student will find essential no matter which profession or career they choose, as the workplace increasingly delivers value and organizes work around projects."
The Project Management Game-A-Thon aims to target college students in India studying in any discipline such as Humanities, Science, Engineering, Business Management, Commerce, Design etc., but not restricted to these streams in undergraduate, postgraduate, and PhD programs. Participants of this Game-A-Thon will get access to free developer tools from GitHub and learning content from PMI.
They will also be given discounts if they apply for the Certified Associate in Project Management (CAPM®)certification--a PMI introductory professional certification in project management. Finalists get an opportunity to be featured in PMI's publications, website, and social media, and the three winning teams will be awarded prize money amounting to Rs 3 lakhs.
More details on the contest are available on: https://www.techgig.com/hackathon/pmigameathon2020
This story is provided by Mediawire. ANI will not be responsible in any way for the content of this article. (ANI/Mediawire)

Disclaimer: The views expressed in the article above are those of the authors' and do not necessarily represent or reflect the views of this publishing house. Unless otherwise noted, the author is writing in his/her personal capacity. They are not intended and should not be thought to represent official ideas, attitudes, or policies of any agency or institution.


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